- D&D Monster Manual A-Z - Page 3 -
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D&D Monster Manual A-Z - Page 3 -
Index Feb 01: Alliance Titles Feb 02: Contract Offer Templates Feb 03: Home Bases & Travel Costs & Moving House Feb 03: New Picture Formats & Automatic Custom Backgrounds Feb 04: AI Created Alliances Feb 04: Wrestler's Court Feb 05: Organic Biographies Feb 08: Tag Team & Clique Incidents Feb 09: Canadian Breakdown Feb 09: European Breakdown Feb 10: Generic Venues Feb 10: Venue Hiring Costs Feb 11: Pregnancy Feb 11: Backstage Influence Guide Feb 12: Body Types Feb 12: Immortal Tag Teams Feb 15: Advanced Web Search Feb 16: 3 vs 3 vs 3 Feb 16: 2013-2016 Converter Feb 16: Themed Web Site Feb 17: Incident Handling Upgrade Feb 17: Rehab Feb 18: Habit Effect Upgrade Feb 18: Wrongful Termination Feb 19: Broadcasters Feb 22: Broadcasting Deals (Part 1) Feb 23: Broadcasting Deals (Part 2) Feb 24: Broadcaster Control Feb 25: AI Broadcaster Switching Feb 25: Broadcaster Changes Feb 25: Exact Viewers Feb 26: Creating Your Own Broadcaster Feb 26: Giving Air Time To Children Feb 29: One Nht Only Deals Feb 29: Search By Language Feb 29: Search By Race Mar 01: Advance To Next Show Mar 01: Advance To End Of Month Mar 01: Advance To End Of Year Mar 01: Multi Advance Stop Mar 01: Inactivity Tolerance Change Mar 02: Tag Team Upgrade Mar 02: Teams And Falls Mar 03: Dynamic Spillover Mar 03: Money Cap Change Mar 03: Drug Testing Clarification Mar 04: Match Aims Mar 07: Mix Of Match Aims Mar 07: Perfect Show Theory Overhaul Mar 08: Sausage Fest Penalty Mar 08: EWR Throwback Options (x7) Mar 09: Botches Mar 09: Refusal To Work With Botchers Mar 09: Injury History Mar 09: Botch History Mar 09: Injury Notes Mar 10: Singles Titles In Tag Matches Mar 10: More Titles Per Match Mar 10: Player's Handbook Mar 11: Expanded Production Mar 11: Half Year Awards Mar 11: Painers Mar 14: Screw Jobs Mar 14: Injury Frequency Mar 14: Global Injury Rate Mar 14: Extra Injury Rate Setting Mar 15: More Aggressive AI Hiring & Bids Mar 15: Nepotism Mar 15: Automated Admin Mode Check Mar 16: Title Changes In Angles Mar 16: Alternate Loading Screens Mar 16: Free Picture Years Mar 17: Screwed Up Endings Mar 17: Trademark Spots Mar 17: Creative Meeting Change Mar 18: Development \ Child Split Mar 18: Control Of Development Upgrade Mar 18: One Nht Developmentals Mar 21: Freestyle Angles Mar 21: Dirty Doctor Mar 21: Fog Of War By Player Mar 21: Suspension Delay Mar 22: Locker Room Handling Mar 22: Double Show Order Mar 22: Blacklist Mar 22: Interventions Mar 23: Cash Ins Mar 23: Keep It Simple Mar 23: Intentional DQ Mar 23: Intentional Count Out Mar 23: Rage DQ Mar 23: Eating Up Mar 23: Make Not Break Mar 23: Enhanced Match Report Details Mar 23: Stunt Bumps Mar 23: Better Jobber Matches Mar 24: National Battle Upgrade Mar 24: Pay Rise Requests Mar 24: Toxic Workers Mar 24: Psycho Complaints Mar 24: More Backstage Incidents Mar 24: Detailed Match Display Mar 25: Excursions Mar 25: Japanese Weht Split Mar 25: Movies Upgrade Mar 25: Sticky Window Position Mar 25: Post Segment Incidents Mar 25: Auto Area Opening Mar 25: AI Takeovers Mar 25: National Battle Impact Mar 25: Classic Agers Mar 25: Venue Opening & Closing Dates Mar 26: Bits & Pieces (x100!
FEDEVEL Community Forum for Electronic Enthusiastics.
There is no particular order to which features are revealed or when, it's done on an ad hoc basis.
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The Developer's Journal is an ongoing feature where each weekday one or more additions or modifications that appear in TEW2016 are discussed.
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The Journal is scheduled to last throughout February and March.
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